/* CoralCube | Massively Multiplayer Online Role-Playing Game(MMORPG) Emulator.
|* 
|* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
|*               2008-2010 TrinityCore <http://www.trinitycore.org/>
|*               2008-2010 CoralCube <http://www.CoralCube.com/>
|*
|* This program is free software. You can redistribute it and/or modify it under the terms of 
|* the GNU General Public License as published by the Free Software Foundation, either 
|* version 2 of the License.
|*
|* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, 
|* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
|* See the GNU General Public License for more details.
|*
|* You should have received a copy of the GNU General Public License along with this program. 
|* If not, see <http://www.gnu.org/licenses/>.
|*/

#ifndef CONFIG_H
#define CONFIG_H

#include "Common.h"
#include <ace/Singleton.h>
#include "Define.h"

#ifndef _SETTINGS_FILE
#define _SETTINGS_FILE  "settings.conf"
#endif //_SETTINGS_FILE

class ACE_Configuration_Heap;

class Config
{
    friend class ACE_Singleton<Config, ACE_Null_Mutex>;
    Config();
public:
    ~Config();

    bool SetSource(const char *file);
    bool Reload();

    std::string GetStringDefault(const char * name, std::string def);
    bool GetBoolDefault(const char * name, const bool def);
    int32 GetIntDefault(const char * name, const int32 def);
    float GetFloatDefault(const char * name, const float def);

    std::string GetFilename() const { return mFilename; }

    ACE_Thread_Mutex mMtx;

private:
    std::string mFilename;
    ACE_Configuration_Heap *mConf;
};

#define sConfig (*ACE_Singleton<Config, ACE_Null_Mutex>::instance())

#endif

